The Hobbit: An Unexpected Journey

Let “The Hobbit: An Unexpected Journey” be a lesson to those thinking of adapting a novel to the screen. “An Unexpected Journey” is the first of three movies spread out over the next two years designed to retell J.R.R. Tolkien’s “The Hobbit,” a children’s book and prequel to the Lord of the Rings series.

As it stands, Peter Jackson has made a lumbering, long, familiar and padded opening to a trilogy that I fear is equally as bloated. It falls prey to nerd-baiting, deciding the best way to adapt a novel is to be brutally faithful to the source, shoe-horning in meandering details and piddling small talk that do nothing to make the characters interesting or attempt to surpass the level of spectacle found in Jackson’s original LOTR franchise.

All this has little to do with Tolkien’s “The Hobbit” itself. Yes, it is a different story altogether, one that is more whimsical, lighter in tone and not as dense of a mythological tome. But “An Unexpected Journey” finds Jackson basically making a grandly proportioned cartoon, not least of all helped by the fact that in 3-D and 48 frames per second it looks like one (more on that later).

A far stretch from the visceral, but bloodless action of the original trilogy, here we see dwarves leaping and dangling from trees, trolls scratching their butts, giant rock titans fighting Transformers style and talking orcs that look like they have scrotums dangling from their chins. It’s chaotic, nonsensical action befitting a Dreamworks kids movie, not fantastical, just a CGI maelstrom that defies logic.

All of this somehow seems familiar. The initial journey from the Shire followed by set pieces across New Zealand mountains and on to Rivendell: we’ve been to all these places before, and none of it is as fresh or spectacular.

They feel obligatory, because neither Bilbo Baggins (Martin Freeman) nor the 12 dwarves he’s accompanying have much of a purpose for this quest; they’re just on an adventure.

Take Bilbo, who we get to know by watching him say “Don’t eat that” and “That’s an antique” over and over to the oafish dwarves who have without warning invaded his house and begun eating his food. He’s been informed through a lengthy backstory and obligatory flashback battle sequence that these 12 dwarves are embarking on a quest to reclaim their home, Erebor, from a dragon called Smaug. In order to do so, they need a stealthy hobbit who can sneak past Smaug. And after just a little prodding, he chooses to go because the plot needs to move forward.

But Bilbo doesn’t even really have much to do for a solid hour or more. He virtually disappears from sight amongst all the chases, flashbacks and side plots. His part involves cracking wise in front of some dumb trolls and of course Gollum (Andy Serkis, as deliciously funny and expressive in his motion capture ware as ever), which don’t really get the dwarves any closer to Erebor, but they’re supposed to be fun or funny I guess.

If this really is a faithful adaptation of the novel, the dialogue is awfully reductive and hardly literary. Much of it is low-brow and silly, but every once and a while Gandalf (Ian McKellen) has a fortune cookie line about bravery and the movie can call itself epic and profound.

There’s so much that feels weird and half-baked about “The Hobbit,” but most of all it just doesn’t look cinematic. 48 fps is designed to reduce the amount of strobing and blurring effects typically seen as the camera is quickly panning or tracking, and this can be very noticeable when watching a movie in 3-D. You’d arguably want this when you’re watching sports or other live TV. The typical line is that it’s “like looking through a window.”

But if everything in your movie is computer generated or you place your actors in front of movie sets, everything you see through that window is going to look fake. The movie is bursting with unnecessary amounts of light, the CGI looks strangely cheap, and the characters look like cardboard cutouts in front of a backdrop. If the blurring problem has gone away, it now looks like objects are awkwardly brushing up against the frame.

These have been comments that critics have made against 3-D itself for the longest time, and now Jackson has almost willfully amplified those problems for the sake of “accuracy.” It reflects the broader problem of “An Unexpected Journey,” which is that faithfulness to “reality” or to “source material” does not intrinsically make for a compelling movie.

2 stars

Beating the modern action movie into shape

“Haywire” looks strikingly different from most other modern action movies. What has the action genre become in the 2000s?

There’s something depressing about watching Gina Carano kick ass in “Haywire” and then watch her lose a fight against Cris Cyborg on YouTube.

Both Carano’s movie fights and her actual work as a martial artist are gut-wrenching in their skill and toughness, but the stylized minimalism of “Haywire” is really nothing like something you would see in the Octagon.

It got me thinking how impressed I was by the craft and choreography incorporated by Steven Soderbergh. He described his style in an interview with the A.V. Club. (read the full interview here)

“We had people who could really fight, so I wanted the camera to be stationary, and through editing and movement with the camera on a dolly,” Soderbergh said. “I wanted to use wide lenses and looser shots than you’d typically see when you’re shooting action.”

But the more I thought about it, I thought about how far back I’d have to go to actually find a modern action movie that looks or feels anything like it. “Crouching Tiger, Hidden Dragon?” “The Matrix?” “Enter the Dragon?”

What is the modern action movie, and is it any good? Here I’ve described a few styles and the movies that influenced them, for better or worse.

Lord of the Rings Return of the King Oiliphants

“Lord of the Rings” and The Action Extravaganza

In the 2000s there was one action movie to rule them all, and that was “The Lord of the Rings.” Peter Jackson combined brutal but fun and bloodless PG-13 action with J.R.R. Tolkien’s sweeping fantasy scope and had an instant hit.

The wars in the last two films specifically raged on endlessly to great effect, but movies as diverse as “Avatar,” “Star Trek” and “District 9” took that to mean an epic battle could substitute for a third act. Even dramas like the much-maligned “Alice in Wonderland” seemed to forget how to write a satisfying conclusion without every character fighting a pointless war.

V for Vendetta

“V for Vendetta” and The Style Junkie

“V for Vendetta” didn’t just attain cult status because of its rebellious message. Its hyper stylized aesthetic, one that borrowed from “The Matrix’s” bullet-time effects and incorporated explosions of light, color, CGI and more explosions, was unlike anything anyone had ever seen.

It wasn’t long before Zack Snyder used the look as a template for all graphic novel movies, and even worse copycats started making completely unnecessary and lame CGI universes in something like the undying “Resident Evil” franchise.

“The Bourne Supremacy” and The Grittily Realistic

The first Bourne movie was fun and all, but the series really became popular when Paul Greengrass took the helm on the second and third sequels. His films made use of a handheld camera as a method of conveying dirty, down-to-Earth visuals and jerky, energetic motion. Jason Bourne’s fights were quick and capitalized more on sound than clear visuals to deal the killing blow.

But the queasy cam has quickly gotten out of hand, resulting in hard to process action sequences without a coherent sense of cinematic space. Even Greengrass overused it in his modern warfare film “Green Zone,” and other Iraqi War movies have followed suit. The style has even migrated over into horror movies like “Cloverfield.”

Transformers Revenge of the Fallen

The Bigger Picture

All three of these styles have come to define the modern action movie in one way or another, and it’s strikingly different from “Die Hard,” “Terminator 2,” many of the Bond movies or countless more.

And some movies share all three traits to varying levels of success. When the styles are all combined well, you can get something like “The Dark Knight” or “Inception.” When they aren’t, “Transformers” is the resulting mess.

Superheroes and their batch of special effects driven action are dominating right now, so filmmakers often make a point to distance themselves from those styles. Quentin Tarantino modeled “Kill Bill” off exploitation and Kung-Fu films, “Fast Five” and the latest “Mission: Impossible” go out of their way to avoid special effects, and thrillers like “Drive” and “The Hurt Locker” are occasionally expressions of minimalism.

While some of these films are invigorating reasons to go to the movies, others can be tiresome, so it’s about time someone beat the action film into shape.